warthunder tank types

Past the starter tanks onto BR ~3.0 in Rank II, the access to the famous T-34 tanks will show the heavily-angled sloped armour on not just the front armour, but the sides and rear as well. This function can be used to make accurate shots at long range, when the Gunner view. Anti-aircraft vehicles for the French are quite lacking, with only four available vehicles in this role as of Update 1.85. German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. The early Japanese tanks have generally light frames, but decent manoeuvrability. If your team needs to quickly capture the "A" point to avoid a loss, you want a fast-moving vehicle to get there quickly to stop the "ticket bleed". Use the terrain for cover and concealment under foliage, rubble, hills, buildings, and the such. Cancel Unsubscribe. Gun boats Torpedo boats Torpedo gunboats Naval ferry barges Minelayers Submarines Submarine chasers Destroyers Cruisers Aircraft carriers Other ships. Tech Tree trends: Solid Armour-Piercing Rounds. button to join a queue for game match to be made! The best penetrating ammunition is not necessarily the most optimal round to fight with in War Thunder, as other factors such as round type (AP, APCBC, etc. In the menu, there is the option to unlock modifications for the vehicle in question. Guides Beginner's Guide. These arrows indicate that the prior vehicle must be researched before the next vehicle could be researched, and purchased before the next vehicle could be purchased. Some of these vehicles can be destroyed even by fighter plane. Each rank past the first has a criteria of the number of vehicles that must be researched and purchased before the next rank's vehicles could be researched. Flanking is the movement of units to get around the enemy to their sides, then hitting them. Every encounter with an enemy, like in most player-versus-player games, is a test of wits and initiative. In tank warfare, flanking is absolutely essential to gain an upper hand over the enemy. Flanking requires tanks that are very mobile due to the quick nature of the tactic, yet have a gun that can reliable defeat the enemy. Tank destroyers are a specialized type of vehicle meant to... well, destroy tanks. These tank destroyers typically rely on a low-profile to set up unnoticed ambush positions against incoming enemies, and often carry guns equivalent to the tanks in the rank. They are not armoured enough to hold positions, fast enough to flank the enemy, or armed enough to take out any tank they see. Mostly exclusive to the United States' and British designs, these turreted designs are typically higher-profile and lighter armoured than the casemate counterparts, but feature greater tactical flexibility and mobility. This means aiming for driver's view ports and the cheeks of the turret. Another school of thought in casemate structures are larger-profiled, but more heavily armoured designs such as the Jagdtiger, Tortoise, and T95 in a role that could be considered assault tank destroyers. One side is the super-heavy tanks such as the Maus tank that brings all 188 tons of armour into battle with good gun and poor mobility. Don't fire from the same place more than twice as it will let the enemy take aim at your position. Flexibility is the key of the medium tanks, giving you free rein in what you will do to dominate the battlefield. Past Rank II battle rating 3.0, the British are burdened with only solid-shot rounds for their armaments, meaning there are no explosive fillers available to enhance post-penetration damage on enemy vehicles, requiring you to aim at the enemy critical components. Once that's done, aim at the left to knock out the loader, so if he is able to fire, the next shot will take a longer time to follow-up. Rank IV also removes open-topped SPG tree and transforms it into light tank tree, using wheeled cars with recoilless rifles and turrets mounted on top of them, similar to open-topped light SPG of the rank. Take position near choke-points to channel the enemy in and open fire in opportune moments at the weak spots or when they expose their sides. In any vehicle, it is recommended to always focus on unlocking these two modifications, which happen to both be in the protection column. At this point, start playing the medium tanks akin to the light tanks, taking cover and popping out occasionally to fire before repositioning or get on the enemy's flanks. In this video, I explain how the tank shells in War Thunder work. While these could still rely on ambush methods to obtain hits on the enemy, their slower speed and higher profile can make concealment at advantageous positions difficult, often causing them to take up a role similar to heavy tanks to absorb fire from the front while using their cannon to decimate the enemies in front trying to penetrate the thick armour. Medium tanks are the jack-of-all-trade tank in the game. Remember to slope your armour by angling the hull so the enemy would never get a straight shot onto your armour. Most objectives in the game rely on the capture and control of strategic points, with the game mode being called "Conquest" or "Domination" depending on the number of capture points available. Towing. What are its strengths and weaknesses? Outside of the written guide here, there are several YouTube tutorials provided by War Thunder to further enhance your experience, as listed here: Beyond those videos, here are some details to consider when playing in a match. Italians also do not have heavy tanks, and rarely bring tanks, which have more armour than deemed average at best by the time period. War Thunder: Best Rank 5 Chinese Tank - Type 69 || RB Gameplay CyberDeath Gaming. We'll relay how to do each step here. Finish by either waiting for the replacement gunner to come in and take him out as well or flank the T-34 during this opportunity and fire at its weaker side armour at the driver's compartment in front. Outside of a difference in agility - they perform roughly the same as their medium tank counter parts. Their greatest pro is also their greatest weakness, being just as good in everything and also being just as bad in everything. This trend is continued all the way to Rank VI, where armour may not be heavily relied upon, but firepower and mobility can be. This will lower their distribution of firepower to two targets, whereas the flanking force and main force can still concentrate their firepower on just one enemy force. Like real-life sniping, this tactic requires skill and patience. Starter tanks for Germany are characterized by high mobility, decent firepower, and dubious armour protection. The usage of the cruiser tanks enable the British to have some of the fastest introductory tanks available in the game, second to USSR's BT tanks. Try to surprise the enemies by attacking on their flanks, even when sniping. These tanks are easy to penetrate and are destroyed quickly. With the addition of lowering the enemy's attention to one target, the flanking force also had the benefit of being able to get to one of the tank's main weaknesses, their side armour. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. As more battles are fought, research points are earned towards upgrading the tank and progressing the tech tree. These two tank designs expand on the potentials of German tanks with better firepower, armour, and mobility; with the Tiger tanks providing much more of the first two. A year after the Japanese Ground Self-Defense Force (JGSDF) issued out their first post-war main battle tank, the Type 61, development started on its successor, recognizing that the Type 61 was already becoming obsolete in terms of the new Soviet tanks being produced such as the T-62. Type 69. As such, it comes down to whether a penetrating shell could be placed onto their tank before they could open fire and destroy the player. Aim at the hull armour on a hill when it is below you. Tech Tree trends: The one thing that stay unique for most early Italian tanks is their upgraded high-normalization APHE shell, which give them upper hand at longer ranges compared to other factions that use similar APHE shell, although at point-blank range these shells aren't any better than normal ones. Upgrading tanks comes down to two factors, unlocking modifications for the modules and training the crew. Types. Once a certain crew level is reached with crew upgrades, they can enter "Qualification" to become enhanced to one specific tank. The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions . While looking through the Binoculars, the Gunner can be ordered to aim where you are looking, by left-clicking. Probably one of the more basic detail to know in a tank fight, it details changing positions after engaging in a firefight. The various 47 mm calibre cannons give good penetration and damage, which can give the Italians a good advantage at range. The low engine power seems to only just be able to drag the tank by to its firing position. However, these tanks also bring higher battle ratings into the matchmaking, so players should be careful in instantly jumping into the BR 5.7 Tiger I tanks when the rest of the line-up only consists of the BR 3.3 Panzer IIIs (Read the Matchmaker section for more details). Many advanced technical solutions of the time were used in this tank’s design, the most important of which will soon make a nice surprise for all tankers in War Thunder without exception. Soon, the Type 69-IIG will become the new top Chinese premium ground vehicle, awaiting eager new commanders in … By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. Using different types of vehicles, players can pass story companies or fight against each other in PvP battles on various maps. While still firing solid-shot, the cannon can penetrate most, if not all, of its peers' armour. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. If coordinated, this would force the enemy to engage in two different directions, the front where the main force would be, and the sides where the flanking force is. The highest penetrating shells on the game and in MMORPG terms, would be the `` tank '' of team. And losing can net a smaller result than less targets destroyed warthunder tank types winning enhanced to one specific tank 25 M113A1! For cover and concealment under foliage, rubble, hills, buildings, sometimes... Vehicles of the team just getting warthunder tank types close and personal with the earned crew XP points add... 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